![]() Make a change to a Script Editor document so that it cannot compile, then quit the application. If, in System Preferences, you turn off the option to ask whether to keep changes when closing documents, you can see it in action. This scheme takes advantage of changes Script Editor introduced when it converted to autosave. rtf form, and when documents are opened, the. The code is still stored in compiled form, but it is also stored in. scptd form, and still peruse - and modify - source code in version-control systems. With this setting, you can save files in. ![]() And document-level settings become more fragile. But when you save as text, handling projects that involve other resources becomes more complicated. The problem with AppleScript and version-control systems is the source is stored in compiled form, unless you save as text. The explanation is a bit technical, so if you don’t use such a system, feel free to ignore it. This is an option designed for those who use version-control systems. scptd files in version-control-friendly format. The second option, under Saving Script Bundles, is the checkbox Save. This file locking occurs automatically when exporting an applet signed to run locally, regardless of the setting. However, if you are saving applets in Big Sur and distributing them un-notarized to users on earlier versions of macOS, this will stop them from being modified when run, and hence having broken signatures, in such cases. ![]() This is unnecessary for Enhanced Applets, and applets that are saved under Big Sur and not intended to be run on earlier versions of macOS. When this option is checked and you save an Apple Applet document where Persistent Properties is disabled, the applet’s main.scpt script file’s permissions will be set to read-only, to prevent it from being modified when run. ![]() Under Saving Applets, there is a checkbox, Lock main script. Script Debugger 8 adopts the Big Sur appearance when running on Big Sur systems. See Big Sur: Lost Properties for more details. Note that there are code signing and other considerations when creating script applications on Big Sur. Additionally, when running on Big Sur, script applications created with Script Debugger 8 run natively on Apple Silicon. Script Debugger 8 runs natively on Apple Silicon Macs. Additional information is available through the Script Debugger Beta category of the LNS Support forum. The following is a summary of the changes in Script Debugger 8. Script Debugger 8 supports macOS Big Sur on Intel and Apple Silicon processors natively. Script Debugger 8 requires macOS Big Sur, macOS Catalina or macOS Mojave. The release of Script Debugger 8 marks Script Debugger’s 26th anniversary as a continuously developed indie Mac application. We really appreciate the time you contributed towards making Script Debugger better. Thank you to everyone who helped test Script Debugger 8. Please visit the purchase page and enter your Script Debugger 7 registration number into the upgrade form. Note that if you purchased Script Debugger 7 after Octoyou are entitled to a free copy of Script Debugger 8. Script Debugger 8 has been released and the beta testing period has ended as of May 3, 2021.
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